PhysiDig
For my master’s capstone project in Human Centered Design & Engineering from University of Washington, I worked with a team to develop a toolkit that helps people design and prototype experiences at the intersection of the physical and the digital worlds.
While human-centered design and user experience design have become synonymous with digital, screen-based design, we believe there is significant opportunity in the physical computing space to incorporate both digital and physical components.
However, the skills needed to create physical computing experiences are often viewed as a separate skill set from mainstream digital product design. Additionally, the barrier to entry for aspiring makers feels high - it can be hard to figure out where to get started!
PhysiDig is a learning platform and toolkit that empower makers to design and prototype physical-digital experiences.
For more details on the project, see our process book.




